Christopher2222

MaplePrimes Activity


These are replies submitted by Christopher2222

ok [90;90] is just a 1x2 vector with values of 90 in each spot

I know they're equal, the point is to get Maple to display some simplification as 16^(j-1)

**edit add**  This is more just for aesthetic purposes, and to see how easily it could be done.  On a much larger scale, I think such simplification would prove to be more frustrating than useful. 

I know they're equal, the point is to get Maple to display some simplification as 16^(j-1)

**edit add**  This is more just for aesthetic purposes, and to see how easily it could be done.  On a much larger scale, I think such simplification would prove to be more frustrating than useful. 

Here the same person/author did a matrix rank calculation test betwee the 3 M's.  Although it is not Maple16 and Mathematica9.  Firstly I wonder if the code could be better, and secondly how it would compare now.

http://12000.org/my_notes/rankTest/test.htm

I wonder if that Maple code could be more efficient?

I came across this page where someone wrote code for both Maple 16 and Mathematica 9 for 143 differential equations.  On a first quick skim I notice not one answer is exactly the same, yes similar but never exact.  In some cases Mathematica produces larger output, in others Maple does.  So in the spirit of the Maple16 Mathematica9 post I thought I would add it here.

http://12000.org/my_notes/kamek/KERNEL/index.htm

 

 

curiously how is that coded in maple?

curiously how is that coded in maple?

Interestingly if we choose r=-3..3 and theta=0 to Pi we get a similar plot

plot3d([Re(z), Im(z), Im(sqrt(z))], r = -3 .. 3, theta = 0 .. Pi, view = [-2 .. 2, -2 .. 2, -2 .. 2])

**edit add**

The connected area still essentially exists in the maple plot,  Even with r=0..3 and increasing the theta range from -Pi to 2*Pi.  The graph that should be displayed should be one without a visual connection.

It would be nice to see some updates in that package. 

I think the message for atomic weight should be displayed even if verboseproc=1

It would be nice to see some updates in that package. 

I think the message for atomic weight should be displayed even if verboseproc=1

I'm not sure if Mathematica added the mathematica 9 maple 16 comparison pdf after or before the 9.0.1 release.

No matter, as argued above, it doesn't really matter which one you choose (really a matter of preference, they are both good).  In the numerics pdf file comparison at the bottom of this page http://www.wolfram.com/mathematica/compare-mathematica/compare-mathematica-and-maple.html the summary states "Over a test suite of 505 tasks, covering different operations on different types and sizes of data, Mathematica was faster in 500 cases."

They include mathematica and maple code at the end of the document.  Some of the more advanced maple users can see how to improve the maple code written there. 

Competetively there will always be a comparison between the two.  And it's pretty easy to see that the testers don't go looking for the competitors fastest code / algorithm.  Just so long as there is code to compare it to. 

I found it on the waybackmachine.  Here it is.

1_ListBuffer.mpl

Okay, I'll relook at that.  In the meantime these are the letters that occur on each cube.

Boggle letters per cube

1  i,m,c,u,o,t
2  s,s,e,t,o,i
3  n,r,l,h,z,n
4  e,v,y,r,d,l
5  s,f,p,a,k,f
6  w,a,o,t,t,o
7  e,e,a,n,a,g
8  d,l,r,x,i,e
9  c,h,s,p,a,o
10  e,e,w,h,g,n
11  s,i,u,e,e,n
12  e,l,r,y,t,t
13  o,o,a,b,b,j
14  s,d,t,y,t,i
15  w,h,e,r,v,t
16  Qu,i,i,m,h,n

As you can see, in the real game of boggle, certain words are impossible.  (I'm not sure if all games have the same letter dies - perhaps each boggle game is unique in that sense.) 

** edit add** -

Apparently there were two different letter distributions of Boggle.  

New Version | Old Version
AAEEGN | AACIOT
ELRTTY | AHMORS
AOOTTW | EGKLUY
ABBJOO | ABILTY
EHRTVW | ACDEMP
CIMOTV | EGINTV
DISTTY | GILRUW
EIOSST | ELPSTU
DELRVY | DENOSW
ACHOPS | ACELRS
HIMNQU | ABJMOQ
EEINSU | EEFHIY
EEGHNW | EHINPS
AFFKPS | DKNOTU
HLNNRZ | ADENVZ
DEILRX | BIFORX

Okay, I'll relook at that.  In the meantime these are the letters that occur on each cube.

Boggle letters per cube

1  i,m,c,u,o,t
2  s,s,e,t,o,i
3  n,r,l,h,z,n
4  e,v,y,r,d,l
5  s,f,p,a,k,f
6  w,a,o,t,t,o
7  e,e,a,n,a,g
8  d,l,r,x,i,e
9  c,h,s,p,a,o
10  e,e,w,h,g,n
11  s,i,u,e,e,n
12  e,l,r,y,t,t
13  o,o,a,b,b,j
14  s,d,t,y,t,i
15  w,h,e,r,v,t
16  Qu,i,i,m,h,n

As you can see, in the real game of boggle, certain words are impossible.  (I'm not sure if all games have the same letter dies - perhaps each boggle game is unique in that sense.) 

** edit add** -

Apparently there were two different letter distributions of Boggle.  

New Version | Old Version
AAEEGN | AACIOT
ELRTTY | AHMORS
AOOTTW | EGKLUY
ABBJOO | ABILTY
EHRTVW | ACDEMP
CIMOTV | EGINTV
DISTTY | GILRUW
EIOSST | ELPSTU
DELRVY | DENOSW
ACHOPS | ACELRS
HIMNQU | ABJMOQ
EEINSU | EEFHIY
EEGHNW | EHINPS
AFFKPS | DKNOTU
HLNNRZ | ADENVZ
DEILRX | BIFORX

Usually I find translations between the 3 M's written by someone who is fully versed in 1 language and only partially versed in the others.  Take this location http://amath.colorado.edu/computing/mmm/ someone has shown how a particular operation could be coded in various languages and obviously he was not Maple savvy as many areas of Maple code were left undone and hasn't been updated for quite some time. 

A better similar website could be constructed that would be advantageous to users of all platforms.

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